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	<title>SteelGolem's blog</title>
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	<description>One Hobbyist's Game Development</description>
	<lastBuildDate>Wed, 14 Dec 2011 12:20:05 +0000</lastBuildDate>
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		<title>SteelGolem's blog</title>
		<link>http://steelgolem.wordpress.com</link>
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		<item>
		<title>Japanese Days of the Week Practice app</title>
		<link>http://steelgolem.wordpress.com/2010/01/20/japanese-days-of-the-week-practice-app/</link>
		<comments>http://steelgolem.wordpress.com/2010/01/20/japanese-days-of-the-week-practice-app/#comments</comments>
		<pubDate>Wed, 20 Jan 2010 17:48:33 +0000</pubDate>
		<dc:creator>SteelGolem</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[japanese]]></category>
		<category><![CDATA[Japanese Practice]]></category>
		<category><![CDATA[Practice]]></category>

		<guid isPermaLink="false">http://steelgolem.wordpress.com/?p=136</guid>
		<description><![CDATA[Yet another practicing app. Get it here: SG&#8217;s Japanese Days of the Week Practice.zip [6.69 KB] .NET 3.5 required<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=steelgolem.wordpress.com&amp;blog=2513119&amp;post=136&amp;subd=steelgolem&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Yet another practicing app.</p>
<p><a href="http://steelgolem.files.wordpress.com/2010/01/sgjdotwp001.png"><img class="aligncenter size-full wp-image-137" title="Japanese Days of the Week" src="http://steelgolem.files.wordpress.com/2010/01/sgjdotwp001.png?w=450&#038;h=397" alt="" width="450" height="397" /></a><br />
Get it here: <a href="http://members.gamedev.net/steelgolem/downloads/sgjdotwp10.zip">SG&#8217;s Japanese Days of the Week Practice.zip</a> [6.69 KB] .NET 3.5 required</p>
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		<slash:comments>5</slash:comments>
	
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			<media:title type="html">SteelGolem</media:title>
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		<media:content url="http://steelgolem.files.wordpress.com/2010/01/sgjdotwp001.png" medium="image">
			<media:title type="html">Japanese Days of the Week</media:title>
		</media:content>
	</item>
		<item>
		<title>Mini Ludum Dare 8</title>
		<link>http://steelgolem.wordpress.com/2009/03/06/mini-ludum-dare-8/</link>
		<comments>http://steelgolem.wordpress.com/2009/03/06/mini-ludum-dare-8/#comments</comments>
		<pubDate>Fri, 06 Mar 2009 17:47:39 +0000</pubDate>
		<dc:creator>SteelGolem</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[chronolapse]]></category>
		<category><![CDATA[JileEd]]></category>
		<category><![CDATA[ludumdare]]></category>
		<category><![CDATA[minild8]]></category>
		<category><![CDATA[musagi]]></category>
		<category><![CDATA[paint.net]]></category>
		<category><![CDATA[sfxr]]></category>
		<category><![CDATA[tools]]></category>

		<guid isPermaLink="false">http://steelgolem.wordpress.com/?p=131</guid>
		<description><![CDATA[I&#8217;m dedicating this weekend to participating in minild8. It&#8217;s been a little while since I participated last (eventually I&#8217;ll post my only entry in the Ludum Dare competitions). I hope I can come up with something a little more interesting this time around. Tools I&#8217;ll be using partially, wholly, or not at all: blecki&#8217;s jileed [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=steelgolem.wordpress.com&amp;blog=2513119&amp;post=131&amp;subd=steelgolem&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m dedicating this weekend to participating in minild8. It&#8217;s been a little while since I participated last (eventually I&#8217;ll post my only entry in the <a href="http://www.ludumdare.com/compo/">Ludum Dare</a> competitions). I hope I can come up with something a little more interesting this time around.</p>
<p>Tools I&#8217;ll be using partially, wholly, or not at all:</p>
<p>blecki&#8217;s jileed (mapping) <a href="http://jemgine.omnisu.com/"></p>
<p>http://jemgine.omnisu.com/</a></p>
<p>drpetter&#8217;s sfxr (sound effects) <a href="http://www.cyd.liu.se/~tompe573/hp/project_sfxr.html"></p>
<p>http://www.cyd.liu.se/~tompe573/hp/project_sfxr.html</a></p>
<p>drpetter&#8217;s musagi (music) <a href="http://www.cyd.liu.se/~tompe573/hp/project_musagi.html"><br />
http://www.cyd.liu.se/~tompe573/hp/project_musagi.html </a></p>
<p>keeyai&#8217;s chronolapse (timelapse)<br />
<a href="http://keeyai.com/projects-and-releases/chronolapse/">http://keeyai.com/projects-and-releases/chronolapse/</a></p>
<p>someone else&#8217;s paint.net (image editing) <a href="http://www.getpaint.net/index.html"></p>
<p>http://www.getpaint.net/index.html</a></p>
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		<slash:comments>1</slash:comments>
	
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			<media:title type="html">SteelGolem</media:title>
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	</item>
		<item>
		<title>ActionRPG Update: Axes and Shields</title>
		<link>http://steelgolem.wordpress.com/2009/02/26/actionrpg-update-axes-and-shields/</link>
		<comments>http://steelgolem.wordpress.com/2009/02/26/actionrpg-update-axes-and-shields/#comments</comments>
		<pubDate>Fri, 27 Feb 2009 01:26:07 +0000</pubDate>
		<dc:creator>SteelGolem</dc:creator>
				<category><![CDATA[ActionRPG]]></category>
		<category><![CDATA[Diablo]]></category>

		<guid isPermaLink="false">http://steelgolem.wordpress.com/?p=129</guid>
		<description><![CDATA[Nothing really big to announce, just did some tweaks and added a couple of new usable drops: Axes and Shields. I really only need to get Helmets and Jewelry (Rings and Amulets) and I&#8217;ll have all of the equipping slots covered in Diablo I. As for the melee weapons, there&#8217;s really only Clubs/Maces and Staves [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=steelgolem.wordpress.com&amp;blog=2513119&amp;post=129&amp;subd=steelgolem&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Nothing really big to announce, just did some tweaks and added a couple of new usable drops: Axes and Shields.</p>
<p><img class="aligncenter size-full wp-image-127" title="actionrpg-2009-02-26-2102" src="http://steelgolem.files.wordpress.com/2009/02/actionrpg-2009-02-26-2102.png?w=450&#038;h=350" alt="actionrpg-2009-02-26-2102" width="450" height="350" /><br />
<img class="aligncenter size-full wp-image-128" title="actionrpg-2009-02-26-2059" src="http://steelgolem.files.wordpress.com/2009/02/actionrpg-2009-02-26-2059.png?w=450&#038;h=350" alt="actionrpg-2009-02-26-2059" width="450" height="350" /><br />
I really only need to get Helmets and Jewelry (Rings and Amulets) and I&#8217;ll have all of the equipping slots covered in Diablo I. As for the melee weapons, there&#8217;s really only Clubs/Maces and Staves to put in. I&#8217;m not sure how I&#8217;m going to deal with two-handed weapons yet.</p>
<p>Next I&#8217;m going to put in Bows and probably put a youtube up to see whether people [don't mind] or [absolutely hate] what I&#8217;m going to do for targetting. I&#8217;m going to use the same system for missile targetting as I am for spell placement, and doing it with Bows saves me the trouble of having to first build the magic subscreen. After that, I&#8217;ll get some of the important spells in, so you guys can get a good idea of why I&#8217;m going this route.</p>
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		<slash:comments>2</slash:comments>
	
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			<media:title type="html">SteelGolem</media:title>
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			<media:title type="html">actionrpg-2009-02-26-2102</media:title>
		</media:content>

		<media:content url="http://steelgolem.files.wordpress.com/2009/02/actionrpg-2009-02-26-2059.png" medium="image">
			<media:title type="html">actionrpg-2009-02-26-2059</media:title>
		</media:content>
	</item>
		<item>
		<title>Almost caught up!</title>
		<link>http://steelgolem.wordpress.com/2009/02/22/almost-caught-up/</link>
		<comments>http://steelgolem.wordpress.com/2009/02/22/almost-caught-up/#comments</comments>
		<pubDate>Mon, 23 Feb 2009 02:21:05 +0000</pubDate>
		<dc:creator>SteelGolem</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[ActionRPG]]></category>

		<guid isPermaLink="false">http://steelgolem.wordpress.com/?p=122</guid>
		<description><![CDATA[The only thing I have left to do is get the townsfolk back in. After that, it&#8217;s back to actual work. Lots to do!<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=steelgolem.wordpress.com&amp;blog=2513119&amp;post=122&amp;subd=steelgolem&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-123" title="actionrpg-2009-02-22-2209" src="http://steelgolem.files.wordpress.com/2009/02/actionrpg-2009-02-22-2209.png?w=450&#038;h=350" alt="actionrpg-2009-02-22-2209" width="450" height="350" /><br />
The only thing I have left to do is get the townsfolk back in. After that, it&#8217;s back to actual work. Lots to do!</p>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">SteelGolem</media:title>
		</media:content>

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			<media:title type="html">actionrpg-2009-02-22-2209</media:title>
		</media:content>
	</item>
		<item>
		<title>ActionRPG update</title>
		<link>http://steelgolem.wordpress.com/2009/02/22/actionrpg-update-3/</link>
		<comments>http://steelgolem.wordpress.com/2009/02/22/actionrpg-update-3/#comments</comments>
		<pubDate>Mon, 23 Feb 2009 00:17:35 +0000</pubDate>
		<dc:creator>SteelGolem</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[ActionRPG]]></category>

		<guid isPermaLink="false">http://steelgolem.wordpress.com/2009/02/22/actionrpg-update-3/</guid>
		<description><![CDATA[Items are back. Gotta get that HUD back up now. I think I&#8217;m almost caught up now.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=steelgolem.wordpress.com&amp;blog=2513119&amp;post=119&amp;subd=steelgolem&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-120" title="actionrpg-2009-02-22-2012" src="http://steelgolem.files.wordpress.com/2009/02/actionrpg-2009-02-22-20121.png?w=450&#038;h=350" alt="actionrpg-2009-02-22-2012" width="450" height="350" /></p>
<p>Items are back. Gotta get that HUD back up now. I think I&#8217;m almost caught up now.</p>
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			<media:title type="html">actionrpg-2009-02-22-2012</media:title>
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		<item>
		<title>ActionRPG Update</title>
		<link>http://steelgolem.wordpress.com/2009/02/18/actionrpg-update-2/</link>
		<comments>http://steelgolem.wordpress.com/2009/02/18/actionrpg-update-2/#comments</comments>
		<pubDate>Wed, 18 Feb 2009 23:19:57 +0000</pubDate>
		<dc:creator>SteelGolem</dc:creator>
				<category><![CDATA[ActionRPG]]></category>

		<guid isPermaLink="false">http://steelgolem.wordpress.com/?p=113</guid>
		<description><![CDATA[Got monsters back in, and damage counters are bouncing again. You can attack with your sword again, but I&#8217;ve improved melee with an arc path instead of just holding the thing in front of yourself. Progress!<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=steelgolem.wordpress.com&amp;blog=2513119&amp;post=113&amp;subd=steelgolem&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;"><img class="aligncenter size-full wp-image-112" title="actionrpg-2009-02-18-1911" src="http://steelgolem.files.wordpress.com/2009/02/actionrpg-2009-02-18-19112.png?w=450&#038;h=350" alt="actionrpg-2009-02-18-19112" width="450" height="350" /></p>
<p>Got monsters back in, and damage counters are bouncing again. You can attack with your sword again, but I&#8217;ve improved melee with an arc path instead of just holding the thing in front of yourself. Progress!</p>
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			<media:title type="html">actionrpg-2009-02-18-1911</media:title>
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		<title>Japanese Learning Tool</title>
		<link>http://steelgolem.wordpress.com/2009/02/17/japanese-learning-tool/</link>
		<comments>http://steelgolem.wordpress.com/2009/02/17/japanese-learning-tool/#comments</comments>
		<pubDate>Wed, 18 Feb 2009 00:43:29 +0000</pubDate>
		<dc:creator>SteelGolem</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[.net]]></category>
		<category><![CDATA[japanese]]></category>

		<guid isPermaLink="false">http://steelgolem.wordpress.com/?p=104</guid>
		<description><![CDATA[Well I&#8217;m not sure exactly how relevant this may be to Game Development on the whole, but I don&#8217;t really have anywhere else to post useful things. Warning preamble out of the way now. I&#8217;ve been off-and-on learning the Japanese language since my teens; I&#8217;ve been interested in manga/anime, and Japanese games since I started [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=steelgolem.wordpress.com&amp;blog=2513119&amp;post=104&amp;subd=steelgolem&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Well I&#8217;m not sure exactly how relevant this may be to Game Development on the whole, but I don&#8217;t really have anywhere else to post useful things. Warning preamble out of the way now.</p>
<p>I&#8217;ve been off-and-on learning the Japanese language since my teens; I&#8217;ve been interested in manga/anime, and Japanese games since I started playing them on my NES (I knew I could tie it back to games somehow). Of course, back then I didn&#8217;t know that the games I enjoyed most were originally Japanese. When I learned this, I immediately started doing research into this fact &#8211; and discovered a myriad of games I may never have known about otherwise. It&#8217;s a fact that there are many games I would love to play, had I a proper grasp on Japanese, that I&#8217;m not likely going to without it.</p>
<p>In my recent Japanese learning, I&#8217;ve come across a very useful online tool that I&#8217;ve been using extensively over the last couple of weeks. With it, you&#8217;re randomly given a Japanese character and you have to guess what the romanized version of it is. That is, any given &#8220;kana&#8221; (simple Japanese symbol) can be written out with English letters and still be understood. When presented with a Japanese kana, you&#8217;re prompted to give the &#8220;romaji&#8221; for it. It&#8217;s basically a computerized flashcard system.</p>
<p>With the turmoil that suddenly presents itself in my life, I suddenly worried that I might not have access to the internet, or I might not be able to pay the site I use anymore, or some other of the 1,000,000 reasons I&#8217;ll come up with if given the chance.  So why not &#8220;borrow&#8221; the format and build my own? To be honest, I&#8217;m not sure where the line is between &#8220;borrowing&#8221; and &#8220;stealing&#8221; when you&#8217;re considering designs.. but that&#8217;s a topic for another discussion.</p>
<p>After about a day&#8217;s worth of work, I present my Japanese Kana Recognition Practice app!</p>
<p><img class="aligncenter size-full wp-image-105" title="Japanese Kana Recognition Practice" src="http://steelgolem.files.wordpress.com/2009/02/japanese-kana-recognition.png?w=450&#038;h=431" alt="Japanese Kana Recognition Practice" width="450" height="431" /></p>
<p style="text-align:center;">Download <a href="http://members.gamedev.net/steelgolem/downloads/JapaneseKanaRecognition.zip">JapaneseKanaRecognition.zip</a> (17.5 KB)<br />
Requirements: .NET 3.5 and Japanese Language Support</p>
<p>I think I&#8217;ve covered all possible issues, but I might have messed up somewhere; if anyone has any problems with it, feel free to drop me a comment.</p>
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			<media:title type="html">Japanese Kana Recognition Practice</media:title>
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		<title>Big Night O&#8217; Codin&#8217;</title>
		<link>http://steelgolem.wordpress.com/2009/02/14/big-night-o-codin/</link>
		<comments>http://steelgolem.wordpress.com/2009/02/14/big-night-o-codin/#comments</comments>
		<pubDate>Sat, 14 Feb 2009 09:09:24 +0000</pubDate>
		<dc:creator>SteelGolem</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Final Fantasy Adventure]]></category>
		<category><![CDATA[JileEd]]></category>
		<category><![CDATA[Mappy]]></category>
		<category><![CDATA[tilemap]]></category>
		<category><![CDATA[tilesheet]]></category>
		<category><![CDATA[tool]]></category>
		<category><![CDATA[xml]]></category>

		<guid isPermaLink="false">http://steelgolem.wordpress.com/?p=100</guid>
		<description><![CDATA[Holy man did I ever do a bunch of stuff tonight. The problem is that when I&#8217;ve coded a bunch, I can&#8217;t normally show off much about it. Tonight was one such night. So what did I do? Well.. JileEd testing I did some user testing on JileEd with Blecki and requested some useful features. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=steelgolem.wordpress.com&amp;blog=2513119&amp;post=100&amp;subd=steelgolem&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Holy man did I ever do a bunch of stuff tonight. The problem is that when I&#8217;ve coded a bunch, I can&#8217;t normally show off much about it. Tonight was one such night. So what did I do? Well..</p>
<p><strong>JileEd testing</strong></p>
<p>I did some user testing on <a title="JileEd" href="http://jemgine.omnisu.com/">JileEd</a> with Blecki and requested some useful features. It already has more things in it that I can make good use of than <a href="http://www.tilemap.co.uk/mappy.php">Mappy</a> did &#8211; not to mention the file format is easily-read XML. I look forward to more good things out of this package &#8211; I definitely recommend it for your tilemap editing needs.</p>
<p><strong>Tilesheet rearrangement tool</strong></p>
<p>After playing with JileEd for a bit, I was reminded of how awful my Final Fantasy Adventure tilesheet was laid out. Have a look at what I had to go digging for tiles with:</p>
<div id="attachment_101" class="wp-caption aligncenter" style="width: 460px"><a href="http://jemgine.omnisu.com/"><img class="size-full wp-image-101" title="JileEd screenshot" src="http://steelgolem.files.wordpress.com/2009/02/jileedscreenshot.jpg?w=450&#038;h=337" alt="JileEd screenshot" width="450" height="337" /></a><p class="wp-caption-text">JileEd screenshot</p></div>
<p>The tileset selection is a mess! It&#8217;s because I didn&#8217;t try to do any ordering of the tiles when I ripped them, I just wanted a complete set. Well I had enough of that and built a quick-n-dirty tilesheet tile swapper! The tool itself only took a little while, but I spent probably 3 or 4 hours swapping tiles until I wound up with:</p>
<div id="attachment_102" class="wp-caption aligncenter" style="width: 460px"><img class="size-full wp-image-102" title="FFA Tileset rearranged" src="http://steelgolem.files.wordpress.com/2009/02/ffatilesrearranged01.png?w=450&#038;h=450" alt="FFA Tileset rearranged" width="450" height="450" /><p class="wp-caption-text">FFA Tileset rearranged</p></div>
<p>Sweet. I can find everything now! Yes I have alot of empty space, and no I&#8217;m not going to leave all of those almost-but-not-quite-repeating water tiles like that. I&#8217;ll clean that all up before I use it again. I&#8217;ll probably wind up being able to cut the texture size in half.</p>
<p>I&#8217;m not going to bother showing the swapper tool, its just a window with a picture of the tilesheet in it, and you click on two tiles and they switch places! Not very exciting, see? Anyways, I&#8217;m not a lazy bum; I worked my butt off tonight. I&#8217;ll be adding in support for JileEd maps just as soon as I&#8217;m happy with the reduction in water tiles and the subsequent realignment of tile groups. I&#8217;ll need to redo the town map since my tileset indices will be all different.</p>
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		<media:content url="http://steelgolem.files.wordpress.com/2009/02/jileedscreenshot.jpg" medium="image">
			<media:title type="html">JileEd screenshot</media:title>
		</media:content>

		<media:content url="http://steelgolem.files.wordpress.com/2009/02/ffatilesrearranged01.png" medium="image">
			<media:title type="html">FFA Tileset rearranged</media:title>
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		<title>Steady progress on ActionRPG</title>
		<link>http://steelgolem.wordpress.com/2009/02/13/steady-progress-on-actionrpg/</link>
		<comments>http://steelgolem.wordpress.com/2009/02/13/steady-progress-on-actionrpg/#comments</comments>
		<pubDate>Fri, 13 Feb 2009 19:34:01 +0000</pubDate>
		<dc:creator>SteelGolem</dc:creator>
				<category><![CDATA[ActionRPG]]></category>
		<category><![CDATA[bleeding]]></category>
		<category><![CDATA[Children of Mana]]></category>
		<category><![CDATA[Crystal Chronicles]]></category>
		<category><![CDATA[ludumdare]]></category>
		<category><![CDATA[MDX]]></category>
		<category><![CDATA[screenshot]]></category>
		<category><![CDATA[seams]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://steelgolem.wordpress.com/?p=86</guid>
		<description><![CDATA[I&#8217;ve been plugging at it and I&#8217;m pretty confident about getting caught up soon. I&#8217;ve gotten things cleaned up in my code base better, and XNA has solved a few of my previous issues with MDX for me. One little problem I don&#8217;t know how to solve yet: I don&#8217;t know how to get rid [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=steelgolem.wordpress.com&amp;blog=2513119&amp;post=86&amp;subd=steelgolem&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been plugging at it and I&#8217;m pretty confident about getting caught up soon. I&#8217;ve gotten things cleaned up in my code base better, and XNA has solved a few of my previous issues with MDX for me. One little problem I don&#8217;t know how to solve yet:</p>
<div id="attachment_87" class="wp-caption aligncenter" style="width: 410px"><a href="http://steelgolem.files.wordpress.com/2009/02/actionrpg-tile-edges.png" target="_blank"><img class="size-full wp-image-87  " title="Click to Enlarge" src="http://steelgolem.files.wordpress.com/2009/02/actionrpg-tile-edges.png?w=450" alt="ActionRPG tile edge problem"   /></a><p class="wp-caption-text">ActionRPG tile edge problem</p></div>
<p>I don&#8217;t know how to get rid of the lines between tiles on my map. I know why they&#8217;re there, but I don&#8217;t have a simple solution to it at the moment. I don&#8217;t want to make 2&#215;2 patches for every tile, that&#8217;ll quadruple my tilesheet sizes. I&#8217;ll be satisfied to turn off the antialiasing for now, but I&#8217;m thinking I&#8217;ll need to render the tilemap to an offscreen buffer and blit that somehow. Not sure how to do that yet.</p>
<p>Next I&#8217;ll be adding in the sword attacking again, but I&#8217;ve built a small prototype program in Allegro/C++ that I used to try a sword sweeping motion. I liked it, and I&#8217;ll be putting that in directly. Also in the testbed was a missile shooting test that I&#8217;m going to need to definitely get input on. I&#8217;d like to use it for most of the directed/placed spells as well, and I think it&#8217;s an ok method. If you&#8217;ve played <a title="Children of Mana" href="http://en.wikipedia.org/wiki/Children_of_Mana">Children of Mana</a> or <a title="Crystal Chronicles" href="http://en.wikipedia.org/wiki/Final_Fantasy_Crystal_Chronicles">Crystal Chronicles</a>, you&#8217;ll have an idea of what I want to do.</p>
<p style="text-align:left;"><em>[update]</em><br />
Tried a few things including SamplerStates fiddling (thanks Blecki, Jolle, X-0ut, gustav, DrPetter, and anyone else I missed over at <a href="http://www.ludumdare.com/">#ludumdare</a>). Found the best solution was to render the scene to a 1:1 destination and then stretch the thing out, using a manually created RenderTarget. I like the texture sampling, I just wanted to get rid of my bleeding/seaming issue.</p>
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		<title>ActionRPG//Diablo//2009 progress begun</title>
		<link>http://steelgolem.wordpress.com/2009/02/10/actionrpgdiablo2009-progress-begun/</link>
		<comments>http://steelgolem.wordpress.com/2009/02/10/actionrpgdiablo2009-progress-begun/#comments</comments>
		<pubDate>Wed, 11 Feb 2009 03:12:18 +0000</pubDate>
		<dc:creator>SteelGolem</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[ActionRPG]]></category>
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		<category><![CDATA[XNA]]></category>

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		<description><![CDATA[Quick blurb:  I finally got started converting ActionRPG, and my god is XNA ever making it easy. Not only am I winding up with cleaner code, I&#8217;m actually removing big blocks of now useless code. I&#8217;m more than pleased with it. On the other hand, my source code from two years ago is incredibly bad. I&#8217;m [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=steelgolem.wordpress.com&amp;blog=2513119&amp;post=83&amp;subd=steelgolem&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Quick blurb:  I finally got started converting ActionRPG, and <em>my god</em> is XNA ever making it easy. Not only am I winding up with cleaner code, I&#8217;m actually removing <em>big blocks of now useless</em> code. I&#8217;m more than pleased with it.</p>
<p>On the other hand, my source code from two years ago is <em>incredibly bad</em>. I&#8217;m shocked at the things I was doing; and I refuse to settle with copying some of it. You&#8217;d be sickened by the number of times I&#8217;ve used the keyword <strong>static</strong> &#8211; and how I decided to get around class scoping rules. It&#8217;s better if I not go into any detail. Shameful, shameful code. I&#8217;m bitter.</p>
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