Archive for the ‘Uncategorized’ Category

Ano Sekai Blog Opened

February 12, 2012

I’m putting all of my Ano Sekai development work over at a new blog:

SteelGolem’s Ano Sekai Official Development Blog


Japanese Days of the Week Practice app

January 20, 2010

Yet another practicing app.

Get it here: SG’s Japanese Days of the Week [6.69 KB] .NET 3.5 required

Mini Ludum Dare 8

March 6, 2009

I’m dedicating this weekend to participating in minild8. It’s been a little while since I participated last (eventually I’ll post my only entry in the Ludum Dare competitions). I hope I can come up with something a little more interesting this time around.

Tools I’ll be using partially, wholly, or not at all:

blecki’s jileed (mapping)

drpetter’s sfxr (sound effects)

drpetter’s musagi (music)

keeyai’s chronolapse (timelapse)

someone else’s (image editing)

Almost caught up!

February 22, 2009

The only thing I have left to do is get the townsfolk back in. After that, it’s back to actual work. Lots to do!

ActionRPG update

February 22, 2009


Items are back. Gotta get that HUD back up now. I think I’m almost caught up now.

Japanese Learning Tool

February 17, 2009

Well I’m not sure exactly how relevant this may be to Game Development on the whole, but I don’t really have anywhere else to post useful things. Warning preamble out of the way now.

I’ve been off-and-on learning the Japanese language since my teens; I’ve been interested in manga/anime, and Japanese games since I started playing them on my NES (I knew I could tie it back to games somehow). Of course, back then I didn’t know that the games I enjoyed most were originally Japanese. When I learned this, I immediately started doing research into this fact – and discovered a myriad of games I may never have known about otherwise. It’s a fact that there are many games I would love to play, had I a proper grasp on Japanese, that I’m not likely going to without it.

In my recent Japanese learning, I’ve come across a very useful online tool that I’ve been using extensively over the last couple of weeks. With it, you’re randomly given a Japanese character and you have to guess what the romanized version of it is. That is, any given “kana” (simple Japanese symbol) can be written out with English letters and still be understood. When presented with a Japanese kana, you’re prompted to give the “romaji” for it. It’s basically a computerized flashcard system.

With the turmoil that suddenly presents itself in my life, I suddenly worried that I might not have access to the internet, or I might not be able to pay the site I use anymore, or some other of the 1,000,000 reasons I’ll come up with if given the chance.  So why not “borrow” the format and build my own? To be honest, I’m not sure where the line is between “borrowing” and “stealing” when you’re considering designs.. but that’s a topic for another discussion.

After about a day’s worth of work, I present my Japanese Kana Recognition Practice app!

Japanese Kana Recognition Practice

Download (17.5 KB)
Requirements: .NET 3.5 and Japanese Language Support

I think I’ve covered all possible issues, but I might have messed up somewhere; if anyone has any problems with it, feel free to drop me a comment.

Big Night O’ Codin’

February 14, 2009

Holy man did I ever do a bunch of stuff tonight. The problem is that when I’ve coded a bunch, I can’t normally show off much about it. Tonight was one such night. So what did I do? Well..

JileEd testing

I did some user testing on JileEd with Blecki and requested some useful features. It already has more things in it that I can make good use of than Mappy did – not to mention the file format is easily-read XML. I look forward to more good things out of this package – I definitely recommend it for your tilemap editing needs.

Tilesheet rearrangement tool

After playing with JileEd for a bit, I was reminded of how awful my Final Fantasy Adventure tilesheet was laid out. Have a look at what I had to go digging for tiles with:

JileEd screenshot

JileEd screenshot

The tileset selection is a mess! It’s because I didn’t try to do any ordering of the tiles when I ripped them, I just wanted a complete set. Well I had enough of that and built a quick-n-dirty tilesheet tile swapper! The tool itself only took a little while, but I spent probably 3 or 4 hours swapping tiles until I wound up with:

FFA Tileset rearranged

FFA Tileset rearranged

Sweet. I can find everything now! Yes I have alot of empty space, and no I’m not going to leave all of those almost-but-not-quite-repeating water tiles like that. I’ll clean that all up before I use it again. I’ll probably wind up being able to cut the texture size in half.

I’m not going to bother showing the swapper tool, its just a window with a picture of the tilesheet in it, and you click on two tiles and they switch places! Not very exciting, see? Anyways, I’m not a lazy bum; I worked my butt off tonight. I’ll be adding in support for JileEd maps just as soon as I’m happy with the reduction in water tiles and the subsequent realignment of tile groups. I’ll need to redo the town map since my tileset indices will be all different.

ActionRPG//Diablo//2009 progress begun

February 10, 2009

Quick blurb:  I finally got started converting ActionRPG, and my god is XNA ever making it easy. Not only am I winding up with cleaner code, I’m actually removing big blocks of now useless code. I’m more than pleased with it.

On the other hand, my source code from two years ago is incredibly bad. I’m shocked at the things I was doing; and I refuse to settle with copying some of it. You’d be sickened by the number of times I’ve used the keyword static – and how I decided to get around class scoping rules. It’s better if I not go into any detail. Shameful, shameful code. I’m bitter.

Which path to take?

February 3, 2009

Well I don’t have anything really worth posting about aside from what I’ve been doing lately. As far as projects go, I haven’t done a whole lot of anything. I’ve been soaking up some knowledge about XNA – I joined the XNA Creator’s Club and did the 2D and 3D newbie tutorials.

I’m set to start learning more about specific tasks I’ll need to accomplish my goals, but.. What are those goals again? Restart and finish ActionRPG? Start something more 3D Zelda-ish? Something completely different? I was thinking I should pick up Blender and start learning it better, but unless I need it to do the Project I’m Working On, it’s wasting time, isn’t it?

It seems like whenever I take a break, I come back and have no idea what my goals were. I’ll have to get digging.

Still Alive II

January 26, 2009

It’s been what, 9 months since I last posted? I’ve been thinking for a while that I’d like to get coding again, it’s been a long time.

For anyone wondering what I’ve been doing in that whole time: I’ve been watching ALOT of anime. I don’t think I’ve got much in the way of recommendations though, the kind of anime I enjoy most isn’t exactly mainstream (do not misread that as “hentai”!). I’ve recently been trying to catch up on well-known shows I haven’t caught yet, like Cowboy Bebop and Ah! My Goddess.

Besides anime, I found myself hooked on Final Fantasy XI (aka Final Fantasy Online) for about 3 months. I learned quite a bit about the MMO community. When I quit, I found I was so disgusted with people that I just couldn’t continue on. I’ve mellowed out about that since then and have rejoined as a casual player; I only play once or twice a week now.

To help in getting back into the swing of things, I figured it would be a good idea to play some of those old games that inspired me before. I took a quick 4 hour jaunt through Dragon Warrior I, start to finish, and thought I’d amuse myself by carrying the princess everywhere. Here’s a couple of screenshots I took:


“Don’t tell your dad, or we’re gonna get in big trouble!”


“Break out the beers, it’s party time at the DragonLord’s hizouse!”

And yes, we cleaned the floor with that dork.