Posts Tagged ‘Dungeon Siege’

Dungeon Seige II

February 1, 2008

I installed Dungeon Seige II first, and played it for about 6 hours. I said it before, and I’ll say it again: I fucking love this game. I probably won’t find myself saying I love it more than I love Diablo, but I’ll still say its a pretty great game. I’ll comment in the order that topics come into my head.


The voice acting isn’t great most of the time, but it’s bearable enough. One (maybe two) of the voice actresses are awesome, though. I’ve found myself clicking on girls and canceling the conversation repeatedly, just to hear their voicing. In the dryad town you start in, for example, one of the guards are named Helpful Dryad Guard or something like that. She asks you if you know where you’re going in this really sweet voice. I love you, Helpful Dryad Guard. I’ll be watching for the voice actresses’ names when the credits roll.


The rig I got from dad seems to be holding up fairly well. I think I’m at maximum graphics minus shaders, and I turned the filtering down to bilinear. It looks great to me. Right at the start I realized I wasn’t even paying attention to the graphics and I stopped where I was and took a look around. They had a dead dragon making up part of the wall of the ‘room’ I was in! Cool!

I also appreciate that they’ve got the map transitions (somewhat) seamless. Maybe I’m not used to seamless map transitions yet? Final Fantasy XII and Odin Sphere didn’t do it, and those are probably the newest games I’ve played. Titan Quest does, and it might be newer.. Anyways, I’m still not used to it. And its in this, a 2004 release, which says all sorts of things about games released post-2k4 that still need to do a hard-clear of memory to get the next section of the game loaded up.


There’s alot to take in when you’re faced with a new UI, but they took quite a few cues from the standard as I understand it. The point-and-click on things interface provides you with nice icons and text telling you what you can do. The stats, inventory, and skill windows are also self-explaining. They provide you with tips, and a journal that tracks all sorts of stuff for you so you always have a place you can go to immediately when you need info.

Learning new key mappings is never fun, but finding out very useful key shortcuts is also rather rewarding. I’m still having trouble with quickly switching between characters, but I’m sure it’s just a matter of time before I get used to it (or learning more of the shortcut keys).

One of the things that detracts from the experience for me is the fact that there’s just so many things to have to juggle. In Diablo, you have one character and maybe some pets, but you don’t have to give the pets stat points or work on them like you have to with your main character. The most you have to do is manage their equipment, and I really don’t mind that at all. When I play Dungeon Siege, I have to remember what kind of character I’m trying to build multiple times over. I may appreciate later on that I can build two or three characters at a time, but they just dump all of it in your lap right away. It’s overwhelming.


I’d give this game a 9/10 rating right now. Did I mention I really like some of the voicing? Well, I really do.