Posts Tagged ‘inventory’

Restricted Area

February 2, 2008

The second of the three games I bought, Restricted Area, is a game made by a company called Master Creating. I mentioned it in and gbgames mentioned that he knew them before they got big, and was talking about a game they made before they got big a long time back. Since I’m reviewing my first impressions of Restricted Area, I’ll stick to that for now – but now I have two more games I want to collect.


The best way I can explain Restricted Area would be that it’s a mix between Diablo and Shadowrun SNES. It’s set in a future where the 5 Big Companies have pretty much taken over govornment, and the quality of life has fallen through. There are four characters you can choose from, each with their own story. All four play differently enough to be called classes, but I only tried out the shotgun guy so far.

Gameplay is pretty simplistic. You find the guy in the suit at the top of the town map and accept a new mission, then you go to the guy with the transportation at the bottom to fly to the mission location. So far I’ve only had “just kill everything” missions, but I think there’s escort missions too – which tend to be not much more than “kill everything and make sure npc doesn’t die”.

The game has a skill tree you can advance through to specialize your character, much like other modern actionRPG games do. What really makes this game interesting to me though, is the equipment system:


Your inventory fills up with equippable body parts! Look at all those arms! I should have started a new character and ran around a little bit – you start off getting very meaty-looking arms and legs. They even make splat noises when they fall to the ground. I don’t know if I want to be wearing an arm that fell off of a mutant into the dirt. And then think of what a bag of said meaty arms and legs would smell like! The flies, oh god THE FLIES

All 5 of the a-fore-mentioned Big Companies produce these cybernetic parts. The Cyber Heart that I have selected is made by the company Life Tec. If you have equipped parts from the same company, you’ll gain stat increases in the same way as multiple Set Items in other actionRPGs. The difference here is that there’s only 5 sets, and all items belong to a set – so you’re bound to gain Set Item Bonuses at a much higher rate. If for nothing else, this game merits reward for being unique in that respect.

Aside from that there isn’t much for me to talk about. It’s a plain vanilla actionRPG. The graphics are pretty nice, but somewhat repetitive. So is the gameplay. They didn’t deviate from the norm much, and in many ways that’s a good thing. When I’ve tried out the other characters a bit, I’ll probably have more to talk (or complain) about.