Posts Tagged ‘japanese’

Japanese Days of the Week Practice app

January 20, 2010

Yet another practicing app.

Get it here: SG’s Japanese Days of the Week [6.69 KB] .NET 3.5 required

Japanese Learning Tool

February 17, 2009

Well I’m not sure exactly how relevant this may be to Game Development on the whole, but I don’t really have anywhere else to post useful things. Warning preamble out of the way now.

I’ve been off-and-on learning the Japanese language since my teens; I’ve been interested in manga/anime, and Japanese games since I started playing them on my NES (I knew I could tie it back to games somehow). Of course, back then I didn’t know that the games I enjoyed most were originally Japanese. When I learned this, I immediately started doing research into this fact – and discovered a myriad of games I may never have known about otherwise. It’s a fact that there are many games I would love to play, had I a proper grasp on Japanese, that I’m not likely going to without it.

In my recent Japanese learning, I’ve come across a very useful online tool that I’ve been using extensively over the last couple of weeks. With it, you’re randomly given a Japanese character and you have to guess what the romanized version of it is. That is, any given “kana” (simple Japanese symbol) can be written out with English letters and still be understood. When presented with a Japanese kana, you’re prompted to give the “romaji” for it. It’s basically a computerized flashcard system.

With the turmoil that suddenly presents itself in my life, I suddenly worried that I might not have access to the internet, or I might not be able to pay the site I use anymore, or some other of the 1,000,000 reasons I’ll come up with if given the chance.  So why not “borrow” the format and build my own? To be honest, I’m not sure where the line is between “borrowing” and “stealing” when you’re considering designs.. but that’s a topic for another discussion.

After about a day’s worth of work, I present my Japanese Kana Recognition Practice app!

Japanese Kana Recognition Practice

Download (17.5 KB)
Requirements: .NET 3.5 and Japanese Language Support

I think I’ve covered all possible issues, but I might have messed up somewhere; if anyone has any problems with it, feel free to drop me a comment.

Spring has sprung!

April 17, 2008

And with that, there’s a whole bunch of junk I have to report. Actually, I haven’t updated this blog in an awfully long time. Let’s find out why!

I think I’m turning Japanese, I really think so
Among the most exciting things I’ve been doing lately is that I’ve been learning Japanese! I’ve bought a few tapes in the past but it never really worked out too well. I recently got a 3-month subscription to Rosetta Stone and it’s just awesome. Look out Japan, I’m one step closer to invading!
Actually as a result of this, I’m probably going to be playing alot more games in their original japanese forms, and ideally I’ll be playing more games because they don’t bring everything over here. IdolM@ster is one that we won’t be getting for sure, although there’s a pretty big demand from those that know about it. I’m in love with the blue-haired chick. her voice friggin melts me. irc channel Takeover
If you know me at all, you know I’m addicted to Internet Relay Chat. I’ve recently wrested control of the channel I frequent most, #GameDevelopers, from Uhfgood. Actually.. it was a friendly transferral. I can’t lie. Anyhow, join us with your favorite irc client, or this javachat thinger. I’ll have a rules page up after I post this.

LD11 compo this weekend
That’s right, Ludum Dare 11 is this weekend! Ludum Dare is a 48 hour game competition. There may not be any cash prizes, but the experience is well worth it. No really! Some of the guys have come up with some pretty cool games. I’m pretty sure I’m not going to be prepared for it, but I plan on throwing my hat in again this time around.

WoW Card Game get!
I’ve been playing a bit of Magic: The Gathering lately, but it seems the hottest new trend is World of Warcraft. I picked up a couple of starters and it looks like it’s going to be alot of fun to play. I’ll know more this weekend, when I finally sit down and play some at GameZilla. It looks like they’ve simplified the resources and put a focus on the Hero/Ally aspect.

Lots of anime.
The Melancholy of Haruhi Suzumiya is out on DVD in english already, I see. I wasn’t even aware until I got on my recent anime kick. I’ll be grabbing that asap. Lucky Star is coming out on my birthday, May 6th, and you can bet I’ll be grabbing that one too. Oddly enough, fan subtitling is better than the “official” ones, so I’ll be keeping my downloaded versions too. The same thing happened with Advent Children.
I’ve been checking out a bunch of different anime – some is good, some isn’t so good.. just as with anything else. When I come across anything really good, I’ll probably post about it. Anime is a big influence on me, and you’re going to see it in any of my creative works I drop in here. Good stuff!

youtube madness
found a crapload of good stuff on youtube recently. here’s a couple of ’em. hopefully the links’ll stick around for a while.
Code Monkey AMV
DrumMaster – AIR OP – Crazy speed player
Phoenix Wright – Boot to the Head
Phoenix Wrong


January 28, 2008

Once again, Viridian came through with another great clicky for me yesterday. There’s this guy over on youtube that goes by the handle DeceasedCrab who makes these “Let’s Play _____” movies. Basically he just plays the game and entertains us with his commentary as he goes along.

Yesterday I spent what seems to have been a good 3 hours watching “Let’s Play Cocoron“. Don’t worry, it’s safe for the whole family. (Uhfgood, I’m looking in your direction 😉 ) I had a bit of difficulty finding any decent information on the game.

Cocoron is a side-scrolling platformer that was only released for the Famicom (the japanese equivalent of our NES system). With the magic of emulation, you can download an english-patched version and enjoy this game yourself. The game feels very much like the Megaman series, and I’m positive some of the sounds were taken right out of Capcom’s hit game.

You will create a series of heroes from lists of heads, bodies, and weapons; each of these differing by weight (which determines how high you can jump), HP (how much health you can get), power (damage done), as well as effects such as increased speed, the ability to stick to slopes, and even hovering capability. As you work through the game, monsters drop hearts to replenish health, or powerups to increase the level of your weapon to its maximum. Each weapon acts differently, and as you power it through its levels it will get bigger or multiply.

There are five levels you can move between, and each of the three stage sections are chosen randomly from a set of premade sections. There is a transition section where the two unique level types meet. Some of the sections are short, which gets you to your destination fairly quickly; some of the sections are long, and seem to take forever to complete. Enemy placement seems just as random as the selection of sections: You can wind up with very easy enemies littering the level, or very hard enemies. It seems as if everything in this whole game is subject to the roll of a die.

If you were a fan of the old-skool Megaman platformers, I recommend that you at least watch some of DeceasedCrab’s videos. When I downloaded and played it, I honestly felt like I was still watching him play all over again – it’s hard to play any differently than what you see him do. I’m of the opinion that everyone should be exposed to different kinds of games – especially ones we probably haven’t ever heard of – to experience what could have been. On top of that, I think a person might afterwards have a few more things in their idea trunk when they need to rummage for some.